Keyboard Control

Key Board Control

def key_pressed(key_code):
  print(key_code)

game.on_key_press(key_pressed)


# my practice
def pressKey(key):
    block(0,5,-20, 'box_yellow')

game.on_key_press(pressKey)   # when any key is pressed, a yellow block appear

// press r, red block appear; press other keys, red block disappear

materials["air"] = 0
def redBlock(key):
    if key=="KeyR":
        block(0, 5, -20, "box_red")
    else:
        block(0,5,-20, "air")

game.on_key_press(redBlock)
material = 0

def key_pressed(c):
    global material
    if c == 'Digit1':
        material = 1
    elif c == 'Digit2':
        material = 2

game.on_key_press(key_pressed)

def put_block(mouse_p):
    game.set_block(mouse_p, material)

game.on_click(put_block)

# material string name
material = 0

def key_pressed(c):
    global material
    if c == 'Digit1':
        material = "box_red"
    elif c == 'Digit2':
        material = "box_yellow"

game.on_key_press(key_pressed)

def put_block(mouse_p):
    game.set_block(mouse_p, materials[material])

game.on_click(put_block)

Makeup Topic: variable scope

Global or local

===

JavaScript:

game.onKeyPress(function(keyCode) {
  console.log(keyCode);
});

===

on_click(make_door)

def openDoor(mp):
    for i in range(3):
        for j in range(5):
            block(mp.x+i, mp.y+j, mp.z, 'air')
# block(x,y,z,material)

# barx,y,z
def bar_x(x,y,z,length, material):
    for i in range(x, (x+length)):
        block(i,y,z, material)
#3-13 bar_y
def bar_y(x,y,z,height, material):
    for j in range(y, (y+height)):
        block(x,j,z, material)




def openWindow(mp):
  for j in [mp-3,mp,mp+3]
    bar_x(mp.x-3, mp.y+j, mp.z, 7, 'log_big_oak')

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