Destroying Clicks

game.highlight('air')     # highlight('air') , pair with put_block

game.highlight("block")      # pair with digger (delete_block)
materials['air'] = 0

game.highlight('block')

# callbacks, hole, 1 block
put_hole(p):

big_hole(p)   # 2*2

clear_column(p)   # remove a column(10 blocks)



# make holes
game.on_click(put_hole)

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