For Loops

Now that you can build separate blocks by calling game.setBlock() function, let's think about how we can build a fence containing 100 blocks. Wouldn't it be boring to call the same function 100 times? Instead, what if we could just tell the computer once to build 100 blocks at a time? This can be done using a loop. With a loop, we can ask the computer to repeat a task as many times as we wish.

Here is an example of a for loop. Try it out in the code editor.

for (let i = 0; i < 5; i++) {
  console.log(i);
}

A for loop starts with for keyword, then three statements in parenthesis:

for (let i = 0; i < 5; i++)

Initialization, let i = 0, declares a loop variable i and sets a value to start with;

The limiting step, i < 5, specifies the condition for the loop to go on, so it's clear when to stop looping;

The increment step, i++ (add 1 to i), specifies how to increase the loop counter.

A curly bracket follows at the end of the header line to indicate the start of loop body. Every thing inside curly brackets {...} are the loop body. Code in loop body are indented for easy reading.

Click run and check results in the console:

0
1
2
3
4

Build structures with for loop

We can use for loop in CodeCraft to build patterned structures.

Type in the following code and run it:

for (let i = 0; i < 5; i++) {
  game.setBlock(new Position(i, 8, -20), 8);
}

In this program, we have only one line in the for loop body, calling a function to build a block: game.setBlock(new Position(i, 8, -20), 8);

The x-coordinate of the parameter new Position(x, y, z) is the variable i instead of just one fixed number, therefore each block is placed at a different position.

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